The decisions to fragment SU and charge $55 (also about money) will mean fewer students will pick it. So I could teach SU to students without experience or preconceived ideas about what software to use and some percentage of them, like you, would decide it was the fastest and easiest tool to use and would stick with it as they became professionals. BUT and here’s the big but, SU had one huge advantage, it was simple to use at the start, (I think Free is not) and it was basically free. I could get there with SU but it would take me longer. For hard surface modeling I’d challenge any platform to a duel if I was on VW. As for what is faster, its what you work with. For design and concept art its gonna be “Maya, Maya, Maya, Max,” They are the industry standard. I get what you’re saying but from a student’s point of view when they are looking at those job postings the required skills say “AutoCAD, AutoCAD, Revit, Revit, Vectorworks” For architects. But blender its Shift A, mesh>plane, S… So much more powerful from then on but its that first day I’m worried about. The thing I’m most worried about teaching Blender isn’t steps 3 through 30. There is some great stuff on SUW but there’s also a lot of junk. So a pain that you have to hunt around on several different sites but I find there is less stuff on these sites but they tend to have a higher quality. You can search with “free” as an option on TurboSquid. There are a lot more sites with free models now than there were when the SU warehouse first appeared: check out GrabCAD. Back in the day, my students would take advantage of SU imports or just do the whole project in SU. But again that’s me that been using VW for nearly as long as my students have been alive. The SU stuff would bring in a million extra ploys and all the components would clutter up the resource Manager. By the time you hunted around for the right thing I could usually make exactly what I wanted in VW from scratch. You know I never really did that much Warehouse importing.
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